What is this?
I'm creating a game with a
group of people. In addition, I'm doing the
One Game a Month challenge. No final name as of yet for the game (the prototype name is
"Innocence", which seems likely to stick), but I tend to think of it as an action-adventure game
meets old school Final Fantasy + Golden Sun + Chrono Trigger.
Grid-based movement a la Final Fantasy, with abilities that can affect
the world a la Golden Sun, with a seamless battle system a la Chrono
Trigger.
Who am I?
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My name is
Ben. I'm a college graduate with a degree in Computer Science and a
love for video games and programming. Currently, I'm programming this
by myself, with a dedicated designer, a dedicated artist, and a
dedicated composer all working on the game (none of the art or music has
made it in, yet, though). All current artwork is either
extraordinarily basic programmer art (I am decidedly not an artist) or
was taken from the Free Pixel Project on
squidi.net.
What are you using to make the game?
I'm
using C#/XNA for the game engine and tools. Everything has been
written from scratch. All maps/enemies/objects are being stored in XML,
with the intent of making this game very extensible.
For the One Game a Month games, I've started with C#/XNA, but I'm almost certainly going to branch out into other development environments to try to get more practice working with other languages and platforms. I'm almost certainly going to try to use Unity for one of them.
So what is the intent in having a blog?
I've often seen many game projects, mainly indie game developers, have
their own blog to work out their thoughts on various topics/ideas that
they have. It's also a good place to leave information about obstacles
you ran across while programming, to help other people who are
struggling with the same problem
. I'd also like to have a record
of what I did while working on this project for my own personal
reflection afterward, should it be necessary.
So what do you have so far?
So
far, the project consists of well over 30,000 lines of code, although
I've been working a few hours here and there on it over the past year.